January 1st, 2010

I’ve been wanting to try 3D modelling out for a while and have had a little bash a few times.  This time I stuck to my guns and finally created something.  Yeah, ok, so it’s a spoon, not the best spoon in the world either, but none the less it’s my first 3D model made from scratch and I thought it came out pretty well.

My aim is to eventually get some more detailed models in the works and take scenes from games, but give them a huge poly count for scene rendering.

Oh, and learn the deal on texturing… I know my spoon looks more plastic than metallic.  It’s on my list of things to do!


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